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Maya Workflow for Blocking, Animating & Polishing with Gang Trinh
Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki
Production-Ready Workflow using Golaem, Maya & Unreal Engine with Wilfried Lhomme
Houdini & Nuke Production Workflow with Jon Perez
Character Animation & Interactive Gameplay Workflow with Bill Buckley
Creating a Desert Car Scene with Alvaro J. Segura
Light & Composite a Shot Using Maya, Katana, Arnold & Nuke with Graham Cunningham
ZBrush, Maya & Marvelous Designer Techniques with Amy Ash
Production-Ready Workflow using UE5 with Kosuke Iwasaki
Environment Creation & Look-Dev Techniques with Rasha Shalaby
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li
Procedural Houdini FX Workflow with David Silberbauer
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin
An Environment Generalist Workflow with Jianfeng Li (Allan)
A Complete Biome Collection Workflow With Adrien Paguet-Brunella
Interior Lighting Workflows Using Lightmaps & Lumen With Ted Mebratu
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini
The Making of the Award-Winning Short Film With Aaron Sims
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel
Creating Real-Time Environment Art With Vladimir Somov
From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue
Character Lighting in VRay Next with Chris Barischoff