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3D Character Design

Sculpt, Model, Render with Josh Herman

Description

In this tutorial, Josh Herman guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks. Starting in ZBrush to get the initial block-in and begin the design process, then moving to Keyshot and Photoshop, Josh shows how he is able to quickly define the look of the character. After the look is achieved, he retopologizes the sculpt in Maya to create clean geometry, then returns to Keyshot to keep the design process flowing into the later stages of modeling. Lastly, Josh uses Keyshot to create a series of final presentation renders, concluding in Photoshop where he adds the finishing touches. For those interested in the art of character design and character modeling, this titles offers an opportunity to watch how 3D tools can be used in an efficient, and effective, workflow.


Duration: 2h 08m

Format: HD 1280x720

Josh Herman

Character Artist and Designer

Josh Herman was raised in Colorado and attended a local animation college before moving to Hollywood in 2008 to continue his studies at the Gnomon School of Visual Effects. After graduating, he began his career at Legacy Effects, working on projects including Real Steel, The Amazing Spider-Man, Total Recall, and The Avengers.


He then transitioned to games, contributing to Uncharted 3: Drake’s Deception at Naughty Dog. Later, Josh joined Marvel Studios, working on films including Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, Guardians of the Galaxy, and Avengers: Age of Ultron. He is currently Head of World Building for Dungeons & Dragons at Wizards of the Coast.

  • When he started at Legacy, Josh impressed me with this raw talent and ability. While working with him I watched that grow into a focused skill that allowed him to breathe life into his creations. From natural animal recreations to fantastic robot designs, his range was hard to miss. Since joining the team at Marvel, and pursuing his own projects, that ability has shown him to be one of the power houses in the industry.

    - Ian Joyner
    Visual Development Supervisor at Marvel Studios