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Creating Stone Wall Materials in Substance Designer

with Josh Lynch

Description

Learn from Senior Texture Artist, Josh Lynch, as he discusses the industry-standard workflows and techniques he uses to create believable stone wall materials in Substance Designer.


Laying down the foundations before jumping into Substance Designer, Josh discusses his methods for selecting reference photographs and establishing a “plan of attack,” and gives a clear overview of his realistic stone wall material. The thorough walkthrough that proceeds dives deep into Substance Designer and uncovers how to harness the power of the software and its out-of-the-box nodes for realistic-looking results. Plus, uncover tips for taking advantage of subgraphs and exposed parameters for highly organized and effective graphs.


Each section of the class is broken down to help you understand the theory and practice first and foremost. The workflows and techniques explored by Josh provide consistent, manageable and predictable ways of using Substance Designer, which can be used to create a wide variety of other materials.


Duration: 2h 50m

Format: HD 1920x1080

Josh Lynch

Senior Environment Artist at Sony Santa Monica

Josh Lynch is a Senior Environment Artist with over 12 years of experience crafting immersive worlds for AAA games. His portfolio includes blockbuster titles such as God of War Ragnarök, Tom Clancy’s The Division 2, Middle-Earth: Shadow of War, and multiple entries in the Call of Duty franchise.


Beyond his studio work, Josh is a passionate educator, having taught at SIGGRAPH 2015, presented at Gnomon and GDC, led a Masterclass at MIGS 2016, and spoken at Substance Days Asia 2018. He continues to share his expertise in Substance Designer through tutorials and mentorships on his Art of Josh Lynch Gumroad page.