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Creating Worlds for Film & TV

Photoshop & Blender Workflow with Francesco Corvino

Description

In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed.

This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds. Francesco shares his straightforward approach to designing architecture and environments using a simple, no-nonsense approach with Photoshop and Blender as his software of choice.


Basic knowledge of 3D software and Photoshop will be sufficient for following along with this workshop. In a world increasingly saturated with hyper-photorealistic illustrations, often produced in seconds using generative AI software, this workshop focuses on the fundamentals of design and ideation. Francesco focuses on what truly matters: ideas, creativity, functionality, and strategic thinking. Unburdened by complex and overwhelming visual pipelines, this workshop approach is to help artists bring their true, authentic creative visions to life.


Beginning with an analysis of a project brief, this workshop guides students through the initial design process and elaborates on a functional design proposal with effective internal logic. From there, Francesco dives into Blender to efficiently build a 3D mockup that will provide a coherent base for the visualization. He additionally shares his personal tricks for using sketches, linework, shading, and lighting to showcase your designs in all their glory.


Project files with this workshop include the images Francesco created to be used as a reference.


Duration: 3h 11m

Format: HD 1920x1080

Francesco Corvino

Art Director, Concept Artist, Matte Painter

Francesco Corvino is a Storyworld Designer at Absurd Ventures with over fifteen years of experience shaping immersive worlds across film and television. His credits include global productions such as Wednesday, Shogun, Detective Pikachu, and Ready Player One, where his work has helped define visually rich and narratively compelling environments.


Driven by a lifelong passion for architecture, cinema, and storytelling, Francesco developed a visionary style grounded in both structure and imagination. After earning his Master's Degree in Architecture in Italy, he moved to Los Angeles to specialize in Visual Effects and Concept Design. Soon after, he began collaborating with Hollywood veteran Aaron Sims on major blockbuster productions.


His career then took him to Montreal to contribute to Game of Thrones, before relocating to London as an Art Director at Framestore, the award-winning VFX studio. Today, Francesco works in-house while also collaborating remotely with clients around the world, continuing to craft expansive, story-driven worlds across mediums.

  • One of the most talented artists I’ve had the pleasure of working with.

    - Aaron Sims
    President at Aaron Sims Creative

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad S Marantz
    Feature Film Designer at Marvel

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Parallax Studios

  • His concepts for our show were always top-notch.

    - Michael Cliett
    Overall VFX Supervisor, "Shōgun" Season 2 at FX

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad Marantz
    Freelance Concept Artist / Creature Designer

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Couch Heroes