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Antonio Cappiello

Principal VFX Artist at Yuga Labs

Antonio Cappiello is a Principal VFX Artist at Yuga Labs with over a decade of experience creating dynamic visual effects for games and interactive media. A lifelong gamer inspired by his first Commodore 64, Antonio specializes in designing high-impact VFX that enhance gameplay and storytelling.


He has previously worked at Reply Game Studios, contributing to VR titles like Theseus and the hack-and-slash action game Soulstice using Houdini, Substance Designer, Photoshop, Animate, and Unreal Engine. Antonio also works as Senior Character VFX Artist at Riot Games on VALORANT and has contributed to projects at Elodie Games. His work blends technical precision with creative flair, delivering visually compelling effects.

  • Having worked with Antonio across multiple studios, I've always been inspired by how seamlessly he's been able to blend classic stylized VFX with modern workflows and tools. His work always delivers something fresh and new in ways most artists wouldn't think to approach the problem. He has impacted the look and methods of the teams he's been a part of and was a big influence on games such as VALORANT.

    - Niles Tucker
    Associate Art Director at Riot Games

  • I've had the pleasure of working with Antonio for several years at both Riot Games and Elodie Games. Antonio is a real-time VFX artist who excels not only in technical aspects but also in artistic creativity. His outstanding technical knowledge, combined with artistic talent, greatly benefited our teams. Antonio consistently delivered exceptional results and proved to be a true professional to collaborate with.

    - Moonsoo Park
    Principal VFX Artist at Riot Games