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Animating a Pre-Attack Threat Move Using Maya With Ali Pournassari
Production-Ready Unreal Engine 5 Workflow With Ashley Lyons
VFX for Cinematics Workflow using Niagara & Sequencer with Raúl Ruiz
Develop a Material Collection using Substance & Unreal with Vincent Dérozier
Grooming Techniques using XGen, Unreal & Marmoset Toolbag with Guillermo Cortes
Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva
Character Animation Techniques using Maya & Unreal with Taylor Whitsett
Production-Ready Workflow using Golaem, Maya & Unreal Engine with Wilfried Lhomme
Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana
Designing Actions for Games & Cinematics with Brad Faucheux
Modeling, Texturing & Rendering Techniques with Joshua Haun
Character Animation & Interactive Gameplay Workflow with Bill Buckley
Production-Ready Workflow using UE5 with Kosuke Iwasaki
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek
From Photoshop to Unreal Engine 5 with Ehsan Bigloo
Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari
Houdini, Photoshop & Unreal Workflow with Antonio Cappiello
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin
An Environment Generalist Workflow with Jianfeng Li (Allan)
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams