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Real-Time Character & Environment Lighting

Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Description

Learn cinematic character and environment​​ lighting with this professional workshop taught entirely in Unreal Engine 5. Created for intermediate to advanced-level artists, as well as those interested in learning more about Unreal Engine 5 or lighting in general, this workshop covers various principles and techniques that can be applied to your game-engine workflows to create effective and realistic games and cinematics.


The workshop begins with lessons in character lighting before moving into more detail about the Unreal settings and environment lighting in general. The tutorial breaks down three different shots, with each of them having their own unique sets of challenges, including how to represent them at different times of the day. Eric also shares how to light both interior versus exterior shots.


Environment storytelling from a lighting perspective is also briefly covered in this workshop, as well as how to use it to your advantage to improve your scenes and game levels. You’ll also learn how to take care of color correction using Unreal Engine’s post-processing tool; Eric additionally deconstructs the color theory behind his work for students to understand the importance that color plays in environment design.


To conclude the workshop, Eric discusses his top tips for working as part of a team as a lighting artist and shares his best practices to use when working on high-profile professional projects. He also briefly shares how to present your portfolio as a professional lighting artist.


Eric utilizes characters, vehicles, and background assets from BigMediumSmall, specifically the Post-Apocalyptic pack.


Duration: 2h 45m

Format: HD 1920x1080

Eric Roin

Lighting Artist at Firaxis Games

Eric Roin is a Lead Unreal Engine Artist at Paramount Pictures and a graduate of Gnomon School of Visual Effects, Games, and Animation, where he earned his BFA. He specializes in real-time workflows using Unreal Engine, contributing to both cinematic and interactive productions.


His professional credits include major titles such as Marvel’s Midnight Suns, Mortal Kombat 11, the Disney+ series Obi-Wan Kenobi, and the DC film Shazam!.


Prior to his current role, Eric worked as an Unreal Engine Technical Artist at The Third Floor and as an Unreal Engine Generalist at Zoic Studios. In addition to his industry work, he also teaches Unreal Engine to aspiring artists at the Gnomon School of Visual Effects, Games, and Animation, sharing his expertise in real-time production and virtual filmmaking.

  • Eric has contributed some really nice look-dev and Unreal assets for our current show. He demonstrated great communication skills and the ability to express his creative ideas and iterate quickly. He fitted in perfectly with our team, and was an a pleasure to work with.

    - Jourdan Biziou
    Senior Visualization Supervisor at The Third Floor

  • I can always depend on Eric. He was very effective at addressing feedback and was great at finding additional opportunities to improve the overall quality of these environments. Eric also has an aptitude for solving technical problems along with a willingness to test various methods out, which results in consistent high-quality results without setbacks.

    - Kyle Sarvas
    Lead VAD Artist at Industrial Light & Magic