Log inBy Category
By Instructor
Learning PathsBrowse

Matte Painting Techniques for Concept Design

with Francesco Corvino

Description

In this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry. Starting from a rough sketch, Francesco models a 3D scene in Maya, extracting UVs and creating textures in Photoshop. He shares how to light and render in Vray, demonstrating how to give life and realism to the 3D set. Importing the rendered design in Photoshop, Francesco then shows how to properly integrate all the 3D and 2D elements into a coherent and stunning image. He creates a photo-real landscape using photo manipulation and painting techniques, demonstrating how to push the 3D render by adding textures and other photographic elements such as people and props. For artists interested in developing their environment skills for concept design or matte painting, Francesco's demonstration is full of inspiring tips and techniques informed by his years of professional experience.


Duration: 5h 08m

Format: HD 1280x720

Francesco Corvino

Art Director, Concept Artist, Matte Painter

Francesco Corvino is a Storyworld Designer at Absurd Ventures with over fifteen years of experience shaping immersive worlds across film and television. His credits include global productions such as Wednesday, Shogun, Detective Pikachu, and Ready Player One, where his work has helped define visually rich and narratively compelling environments.


Driven by a lifelong passion for architecture, cinema, and storytelling, Francesco developed a visionary style grounded in both structure and imagination. After earning his Master's Degree in Architecture in Italy, he moved to Los Angeles to specialize in Visual Effects and Concept Design. Soon after, he began collaborating with Hollywood veteran Aaron Sims on major blockbuster productions.


His career then took him to Montreal to contribute to Game of Thrones, before relocating to London as an Art Director at Framestore, the award-winning VFX studio. Today, Francesco works in-house while also collaborating remotely with clients around the world, continuing to craft expansive, story-driven worlds across mediums.

  • One of the most talented artists I’ve had the pleasure of working with.

    - Aaron Sims
    President at Aaron Sims Creative

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad S Marantz
    Feature Film Designer at Marvel

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Parallax Studios

  • His concepts for our show were always top-notch.

    - Michael Cliett
    Overall VFX Supervisor, "Shōgun" Season 2 at FX

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad Marantz
    Freelance Concept Artist / Creature Designer

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Couch Heroes