24 Workshops
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Develop a Material Collection using Substance & Unreal with Vincent Dérozier
Intermediate Workflow using UE5 & Ultra Dynamic Sky with Ted Mebratu
Blender, Cycles, Photoshop & After Effects Workflow with Chris Beatty
Production-Ready Workflow using Golaem, Maya & Unreal Engine with Wilfried Lhomme
Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana
Modeling, Texturing & Rendering Techniques with Joshua Haun
Production-Ready Workflow using UE5 with Kosuke Iwasaki
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin
An Environment Generalist Workflow with Jianfeng Li (Allan)
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines
A Complete Biome Collection Workflow With Adrien Paguet-Brunella
Creating Stylized Assets for Unreal Engine with Rodrigo Brea
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender With Asim A. Steckel
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz
Creating Real-Time Environment Art With Vladimir Somov
Unreal Engine & Maya Techniques With Rodrigo Brea