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Jason Michael Hall

Previz Artist at Unit Eleven

Jason Michael Hall has been an artist in the Film Industry since 2004. Arriving in LA with a skillset in comics, illustration and web design, Jason's goal was to change his career path and get involved in Visual Effects. He restarted his career primarily as a Pre-Visualization artist on the first JJ Abrams’ Star Trek a few weeks before graduating from the Certificate Program at the Gnomon School of Visual Effects. Since then he has been creating amazing action sequences for many of the top big-budget Visual Effects films of the last decade; including Star Trek, Justice League, Teenage Mutant Ninja Turtles, Transformers, Mission Impossible, X-Men and Deadpool. While primarily working in Pre-Viz, he’s also contributed in areas such as concept design, storyboarding, animatics, and other pre-production needs that include Motion Tests, Postviz, Pitchviz, and VR media. He currently has been working at Blizzard Entertainment for since 2020 as a Previz Artist II.

  • I was lucky enough to work previs with Jason at 20th Century Fox on a number of projects. Through those years I was witness to his brilliant attention to detail and constant professionalism. His eye for layout, composition and animation was unmatched and he led the charge on a number of production-saving turnarounds. I can say unequivocally that I would not be where I am today without his tireless work ethic, expert guidance and true mentorship.

    - Matt McClurg
    Head of Visualization at Digital Domain

  • I am grateful to call Jason not just a colleague, but a friend. He's an incredibly gifted creative and passionate artist who's talents are not just previs-specific, but extend in multi-faceted ways to the beautiful world of art in general. He is dedicated to his craft, always excited about discovering and pursuing new ideas, and having the vision and willingness to share his expansive knowledge with other likeminded artists.

    - Jill Ambrosino
    Senior Manager, Program Management - Riot Games Music at Riot Games