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Practical Vehicle Design for Film and Television

with Matthew Savage

Description

Designing within specific parameters can only make you a stronger designer and almost always, in the film industry, physically building props and sets comes with a wide set of restrictions. In this workshop, Concept Artist Matthew Savage will take you through the process of transforming a commercially available vehicle by stripping it down to its chassis and designing a new sci-fi vehicle over the existing frame. Starting by building a rough block model to be used as a sketching underlay, we start in Photoshop before moving to MODO for modeling, texturing and adding decals without having to UV the model. Finally, we move back into Photoshop for finalizing our finished piece of production ready concept art.


Duration: 3h 40m

Format: HD 1920x1080

Matthew Savage

Concept Artist at Lucasfilm

Matthew Savage is a Freelance Concept Artist with fifteen years of experience in the film and television industry, specializing in costume, props, weapons, vehicles, and set design.


Based in the UK, Matthew trained as a product and multimedia designer before moving directly into the film industry, starting as a 2D concept artist on Season One of Doctor Who for the BBC. He later transitioned into feature films and incorporated 3D software into his workflow, contributing to projects such as Alien: Romulus, Spider-Man: Miles Morales, The Dark Knight, Prince of Persia, Kick-Ass, and X-Men: First Class in the art department, as well as Prometheus, Thor: The Dark World, and The Martian in costume design.


Matthew currently works for Lucasfilm as a Weapon and Prop Designer on features including The Force Awakens, Rogue One, and The Last Jedi. He resides in the southwest of the UK with his wife and two children.