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Creating a Realistic Humanoid 3D Character

Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Description

This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D.


Once satisfied with the character model, Babak shows how to create a generic UV using ZBrush’s automated system, UV Master, which can be taken into Maya to prepare it for a multi-tiled workflow. The texturing also begins in ZBrush, where Babak discusses how to harness the strength of masks combined with Polypainting to maintain all your sculpted details.


With the base Polypaint created in ZBrush, the textures are then ready to export into Mari, where Babak walks through his tried-and-tested methods for creating different channels in Mari based on the Polypaint and displacement exported out of ZBrush. In the final portion of the workshop, Babak investigates the most effective lighting setup for the final render and walks through the shaders he creates in V-Ray.


This intermediate-level workshop assumes some working knowledge of the listed software and is aimed at sharing the industry standard practices, tips, and tricks Babak has learned and gathered throughout his years working as a character artist in the film industry.



Duration: 3h 53m

Format: HD 1920x1080

Babak Bina

Character & Creature Design Lead at Zoic Studios

Babak Bina is a Senior Character Artist and 3D Generalist with over a decade of experience in visual effects, animation, and digital art. Skilled across graphic design, sculpture, and character creation, he has contributed to major film and TV productions while also mentoring emerging artists.


Babak has worked with studios including Double Negative, Method Studios, Scanline VFX, Zoic Studios, and Pixomondo, contributing to films such as Guardians of the Galaxy Vol. 2, X-Men: Dark Phoenix, Game of Thrones, Star Trek Beyond, Thor: Love and Thunder, Avengers: Infinity War, Black Panther, Wonder Woman, and Alice Through the Looking Glass. He co-wrote and co-directed the award-winning short film The Seahorse Trainer, which qualified for the 2020 Academy Awards, and currently works at Electronic Arts as a Senior Character Artist.