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Creating Beatboards for Pre-Production

From Script to Storybeat in Photoshop With Rembert Montald

Description

Storyboard artists will often have to pitch a project before pre-production can even begin. Storybeats is a concept used by artists working at this critical point in a project to interpret a script and develop a pitch that, if greenlit, will later form the fundamentals of the production sheet. Think of it as the concept art before the concept art; it’s used by animators, storyboard artists, and concept designers alike throughout pre-production and beyond.


Rembert Montald, a Storyboard Artist working in videogames in California, introduces and shares his complete workflow for creating beatboards that will impress stakeholders and producers. From reviewing an initial script and overcoming the anxiety of creating something when there are no existing designs yet, Rembert walks through his thought process and workflow, demonstrating 11 different storybeats along the way. This insightful workshop has a heavy emphasis on drawing and journeys from the initial thumbnail sketches all the way through to a rendered beatboard.


This 3.5-hour workshop is suitable for anyone interested in drawing, filmmaking, or working in pre-production. By completing the 16 chapters, you will develop an understanding of what it takes to create a satisfying beatboard that has the potential to greenlight a project. You’ll also uncover effective techniques for sketching complex scenes, from hero shots to overlooking skyscrapers.


Duration: 3h 46m

Format: HD 1920x1080

IMAGE GALLERY

  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production
  • Creating Beatboards for Pre-Production

Rembert Montald

Storyboard Artist at Riot Games

Rembert Montald is a Senior Storyboard/Concept Artist II at Lightspeed LA with over twelve years of experience in film, games, and theme park projects. He has worked with Riot Games and freelanced for companies including Amazon, Netflix, and Highguard, contributing to shipped titles such as League of Legends, Secret Level, Love, Death + Robots, and Skydrift.


Rembert's career began with a passion for storytelling through animation, believing that the best way to tell a story is by showing it. His diverse experience spans storyboarding, concept art, and animation, and he draws on this background to create compelling visuals that convey narrative, emotion, and action across a wide range of entertainment media.

  • Rembert’s broad spectrum of interest creates vibrant pieces. It does not seem to matter whether a sentimental shot of a couple in an action scene strained to the edges of tension or a sublime environment is needed, Rembert delivers it with confidence using traditional approaches, or when the medium demands, with unconventional solutions.

    - Aron Elekes
    Illustrator at Wizards of the Coast

  • Rembert's brush is timeless, and brings with it a knowledge and execution that would make the great masters proud.

    - Ron Pucherelli
    Principal Animation Artist (2XKO) at Riot Games

  • Rembert’s cinematic knowledge shines through with this workshop; his broad experience with Film, Animation, and Painting make him a modern-day master.

    - Bo Zonneveld
    Principal Concept Artist at 1047 Games

  • Rembert is a master storyteller and he can tell stories with an economical amount of frames, I gotta learn more from him!

    - Eric Yamamoto
    Freelance Storyboard Artist