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Designing a Goddess of War

Step-by-Step Workflow with Andy Park

Description

Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design. Whether you’re designing a character, environment — or any visual element of a film, TV show, videogame, or comic book — you’ll uncover a treasure trove of Photoshop tips and tricks used by industry pros in this step-by-step lecture.


Jumping into Photoshop, Andy walks through his complete workflow for designing a heroin character using the theme “Goddess of War.” The workshop uncovers Andy’s approaches to problem-solving a creative brief and his strategy for researching inspiration and references to help inform the design process. The lecture details how he explores character poses in Photoshop and shares the important design choices that need to be made along the way to help tell the story and function of the character. The second half of the workshop focuses on rendering techniques in Photoshop, taking you step by step through the various stages and digital painting tricks Andy uses in his daily workflow to take concepts through to final presentation.


Duration: 2h 52m

Format: HD 1920x1080

Andy Park

Director of Visual Development / Concept Artist , Marvel Studios

Andy Park is a veteran artist with over 20 years in the entertainment industry, known for his work in comics, video games, TV, and film. He began his career illustrating top-selling comic titles like Tomb Raider, Excalibur, Weapon X, and Uncanny X-Men for publishers including Marvel, Image Comics, Dark Horse, and DC Comics.


He later transitioned to concept and visual development, becoming a lead artist on the award-winning God of War series. Since 2010, Andy has shaped the look and feel of the Marvel Cinematic Universe, contributing to every Marvel Studios film, including Captain America: The First Avenger, Thor, Avengers: Endgame, and many more. He currently works as Director of Visual Development, leading the team of artists on upcoming MCU projects.