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How to make a Creature with Character

with Ian Joyner

Description

This three-hour workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie or game. With over 15 years of industry experience designing characters and creatures for Marvel Studios and many more, Ian Joyner presents his complete design workflow with a focus on the importance of believable anatomy, history, and story.


The class begins with the all-important reference-gathering stage using the free online tool, PureRef, as well as how to create a character synopsis that can help focus and guide efforts. Deciding on a space-pirate, bounty-hunter-style character for this workshop, Ian kicks off the sculpting in ZBrush, working from a simple sphere. Fusing animal and human elements as he sculpts, Ian discusses his most-trusted tools and brushes, and shares notes and industry tips as he builds out the character’s head and torso into a fully realized model.


Moving into Photoshop next, Ian shows how costume designs can be explored in 2D before sculpting them in 3D. Using masking techniques in ZBrush, Ian builds up armor over the character as one piece. He also details how KeyShot can be used as part of the pipeline to render images that can be painted over in Photoshop for further design and color exploration. Blender is then taught as the main tool for retopologizing the hard-surface armor parts as well as how to use ZBrush’s own retopology tools.


Once satisfied with the final pass on the sculpt, KeyShot is used to render out the character before taking it into Photoshop for the last time. Here, the final paint-over takes the design through to a film- or game-ready concept ready to present to a client or director.


Duration: 3h 02m

Format: HD 1920x1080

Ian Joyner

Freelance Character & Concept Artist

Ian Joyner is a Visual Development Supervisor at Marvel Studios and has worked in the entertainment industry for the past two decades. He has contributed to recently shipped titles such as The Fantastic Four: First Steps, Captain America: Brave New World, The Marvels, Guardians of the Galaxy Vol. 3, and Avatar: The Way of Water.


Ian has also collaborated with some of the top companies in entertainment, including Lightstorm Entertainment, Legendary Pictures, Digital Domain, Legacy FX, Marvel Comics, EA, THQ, Blur Studio, Liquid Entertainment, Ayzenberg, and Zoic Studios. He has helped many directors and creators bring their visions to life, from pitch to completion, and considers himself fortunate to live his dream creating monsters, superheroes, and fantastic new worlds.