Log inBy Category
By Instructor
Learning PathsBrowse

Visual Development for Environments

with Olivier Dubard

Description

Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric shapes that define form language, he then moves into 3D block out in MOI 3D. This initial layout is then 3D rendered and refined in 2D with Autodesk Sketchbook Pro, using the perspective tool to design naturally and accurately. With the design established, he experiments with composition and camera in Autodesk Maya to find the view which best illustrates the design. A chapter on color then demonstrates how to start giving life to the concept through the use of different color schemes. Once the design for the overall image is resolved, it is time to move onto techniques which will help finalize a professional presentation. He explores this process with a specific prop before applying it to the entire image, allowing him to explore what the best process will be. It is at this point that the final illustration is worked on in Photoshop as it is made ready to show the director, client or producer. For those interested in integrating both 2D and 3D techniques to illustrate designs, this title provides a wide range of techniques and workflow that efficiently produce professional results.


Duration: 7h 32m

Format: HD 1920x1080

Olivier Dubard

Lead Concept Artist at NetEase

Olivier Dubard is a seasoned Lead Concept Artist at NetEase, with over a decade of experience shaping visual worlds for games, film, and animation.


Renowned for his strong design sensibility and storytelling skills, Olivier has collaborated with top studios, including Blizzard Entertainment, Microsoft, and Sony, on projects ranging from AAA games to blockbuster films. His credits include World of Warcraft, Diablo IV, Diablo Immortal, Overwatch 2, Nimona, and Spies in Disguise.


As a creative leader, Olivier is passionate about mentoring artists and fostering collaborative environments where ideas flourish. Combining traditional art foundations with advanced digital techniques, he continually pushes the boundaries of visual storytelling, crafting immersive worlds that captivate audiences and inspire fellow creators.